Kit becomes invisible and charges his Super. Heals allies or damages enemies over time Kit jumps and attaches to the back of another Brawler. Kit throws yarn balls while attached to a friendly Brawler, dealing damage in an area Kit slashes in front of him, dealing damage in a cone Mico’s Super also stuns enemies for 1.5s after landing Mico deals 100% more damage versus non-brawlers Mico screams at the closest enemy, dealing damage and slowing them for 2 seconds.Įvery 5 seconds, Mico's next basic attack steals ammo from enemies Mico jumps high after a short delay, then targets his landing – dealing damage to enemies in the landing location upon landing Mico jumps forward a short distance and damages nearby enemies on landing Hypercharge charge rate decreased to 25 (from 40)Īdditionally, there's a new optional update available for Android and iOS devices, with the following fixes:įixed the glitching leaderboard issues for certain devicesįixed the issue with online friends not displaying correctly Hypercharge shield decreased to 15 (from 25) Hypercharge charge rate decreased to 20 (from 40) Localization changes for the Brawl Pass and Mico in some languagesįixed “play again” quest difficulty (it's now lower) Maintenance & Optional Update - December 18thįixed Gadget Damage for Mortis, Rico, Spike and Brock We'll soon be removing the extra amount of Gems players received from the exploit (also probably next week) Players who have received the basic Brawl Pass from those purchases will receive their Brawl Pass upgraded (most likely next week)įixed the exploit where you received a large amount of Gems for buying the Brawl Pass twice We are fixing some issues related to the new monthly Brawl Pass:īrawl Passes bought from Supercell Store (or partner web shops) before the current season and stored in Supercell Store inventory should now always give you a Brawl Pass Plus Reduced the number of tickets for each player to 15Īdjusted the necessary requirements to fill the Mega Pig as a result (it's slightly easier now!) Reduced Super charge 97 → 75 (3 → 4 ammo for Super)įixed the issue in Brawl Ball where the ball could be locked behind a team's own goal Kit can no longer attach to recently spawned Brawlers Kit can now be damaged while attached to enemy playersįixed the issue where Kit could use his Super again if he detaches from a friendly player before the current Super is completely drained Reduced throwing attack damage when attached to friendly players from 2000 → 1600įixed the issue with the Super charge rate scaling with Power Cubes when attached to enemiesįixed the issue with "Cardboard box" still charging the Super at a faster rate when moving Increased number of projectiles needed for Super 8 → 9 Increased base attack projectile speed 3044 → 4000 Slightly increased Super charge gained from Super damage Maintenance - January 18thĪpplying general server fixes and improvements We are also exploring removing the ability of Gadgets to charge Hypercharges (which contributed to making Fang and Edgar stronger), but it still needs more testing, and it should happen with the next update. Star Power - Protocol: Assist - Now ammo is only reloaded when hitting Brawlers Star Power - Protocol: Protect - Reduced transferred damage 100% → 30% Reduced Base HP 3400 → 3000 (for both Larry and Lawrie) Increased the number of Basic attacks needed to charge Super 5 → 8 Increased the number of Basic attacks needed to charge Super 3 → 4 Maintenance - February 7th Balance Changes
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |