No drastic changes have been made, except for a few bugfixes and enemy placement and such. This is a compilation of many levels, all taken from vanilla Shareware and Registered Wolfenstein 3D mods, created from the years of 1993-2002 or so. Sprite Fixes - Sprite Fix Project by PSTrooper This will probably be pretty obsolete once ECWolf has full MacWolf support, however I still like playing these levels in PC Wolf Item placement is slightly different, as I had to guess for rocket launchers and flame throwers Sorry, I'm new to decorate and I just couldn't figure it out. I have also made a hi-res version using my mac walls weapons and items pack.Īll 30 of the levels from the Mac Family Wolf3D (SNES, Mac, 3DO, Jaguar)īoth the rocket launcher and the flame thrower (low res sprites from SNES version, hi-res sprites from Mac version)Īll extra bosses ported over from Spear of Destiny (However, since I was too lazy to write a new xlat, their monster id's overwrite gretel, otto and fatface) In my opinion, the versions with front facing sprites are a completely different game, its more of a run-and-gun 3d maze shooter. I have never ever seen the actual 2nd encounter levels backported to the original wolf, with the exception of Macenstein, which makes it play exactly like the Mac version. This is NOT a conversion of Macenstein - these are only the levels and the code for the bosses and weapons. I used the Macenstein levels as a base and then made a bunch of edits, as it was created with tons of custom items. The original 2007 version has long been replaced with each passing version and is now unavailable.This is a conversion of Second Encounter to ECWolf. The DOS version was still available, however with slightly updated/tweaked maps that had been edited in early 2011. Tricob kept all the chronological changes to the code neatly detailed in the attached Read Me file. The final version, dubbed v2.2, was released on March 28, 2011. As the sojourn into SDL took hold, another version, v2.1, was released on October 8, 2010. Some minor bugs were fixed in the code, as the SDL made for somewhat smoother compatibility. The initial 2007 version was dubbed v1.0 by Tricob, as an SDL version was released on June 8, 2009. The set was finalized over the summer of 2007, being released on August 26 that year. Tricob also did the coding chores, which were initially minor, however, and it remained somewhat true to its original concept. Other than Tricob and Thomas, the other participants were WLHack, Dean, Brian Lowe and Ronwolf1705. With Tricob at the helm, the set managed to get hold of many different mappers. In the summer of 2006, Thomas tried to revive the set and had piqued the interest of Tricob Thomas would shortly withdraw thereafter, slotting his contributions into the then-nascent Quest for the General. There was some debate whether it should be an actual contest or a community-made map set, but it was eventually decided on being the latter. This idea was discussed for some time, but had died down come the spring of 2006. The idea was suggested by Thomas in January 2006 as a pendant to Map Making Mania Melee being strictly a map set and nothing else, leaving all graphics and sounds untouched.
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